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- >
- > I'm programming with a friend of mine an arcade game called
- > Dark Ages. Five levels including different places and dif-
- > ferent enemies to fight. But during programming i had some
- > problems. Amos Pro doesn't allow user to use differents
- > sprite or bob banks at the same time. There are no commands
- > like SPRITE BANK n or USE SPRITE BANK n and so i would like
- > to know if i'm wrong and if there are others ways to
- > use more bob banks in a game.
- >
- > Bye.
- > Luca (aldo@di.unito.it)
- > -----------------------
- >
-
- Hello Luca!
-
- > Why not use only one bank? If it's because you have different sprites
- > at different levels of the game, you could just save the sprites
- > at position 100*level+spritenum in your bank (if you have less than 100
- > sprites per level) and get them back easily.
- >
- > Another possibility is simply to load the other bank over the old
- > one. This takes 0.1 seconds from harddisk and is okay if you switch
- > only at the end of the levels.
- >
- > Maybe I just don't understand the real problem...?
- >
- > Greetings,
- >
- > Chris
- >
- >
- >
- You understanded the real problem!If your method works fine, well, i'll try it
- soon,but my other problem is this:
- in my game, player can choose from 3 or for different warriors. I think that
- every warrior will be composed by 20-30 frames. Total is of 80-120 frames only
- for your warriors. I think Amos Sprite bank contains only 256 sprites, so
- i have to copy all main warriors in every sprite bank (one for level) and
- put others sprites in the others cells of the sprite bank (>120..).In this way
- i will get five sprite banks,every one with more then 200 sprite's images!!!!!
-
- It's too hard.....
-
- However, thanks a lot....
-
- Luca (aldo@di.unito.it)
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